AI Insights · Timothy · March 2023
Top 5 Hybridcasual Games in Saudi Arabia - Q1 2023 Performance
Discover the performance trends of the top 5 hybridcasual games on a unified platform in Saudi Arabia during the first quarter of 2023, with data from Sensor Tower.
The first quarter of 2023 saw intriguing trends in the hybridcasual games market in Saudi Arabia. Here is a breakdown of the performance of the top 5 games based on data from Sensor Tower.
Rush Royale: Tower Defense TD from MY.GAMES B.V. had a dynamic quarter. Weekly revenue fluctuated, starting at around $27K and dipping to about $8.5K mid-January, then peaking at approximately $25K by the end of March. Downloads experienced a peak of 8.7K in early January, followed by a mid-quarter dip to around 4K, before rising again to 6.8K by the end of March. Active users saw a general upward trend, increasing from 27.5K to about 39.8K throughout the quarter.
Kingdom Guard:Tower Defense TD by TAP4FUN (HONGKONG) LIMITED witnessed stable growth in weekly revenue, starting at $18K and reaching a high of $25K by the end of March. Downloads showed a decline from 5.3K at the start to just under 900 by the end of the quarter. Active users decreased from 25K to 16K over the same period.
Sniper 3D: Gun Shooting Games by Wildlife Studios experienced a varied performance. Weekly revenue peaked at around $10K in late January but saw a significant drop to about $1.7K in mid-March, before recovering to $4.9K by the end of the quarter. Downloads remained strong, peaking at nearly 20K in the last week of March. Active users hovered around 80K to 91K throughout the quarter, showing a consistent engagement.
Art of War: Legions from Fastone Games had modest financial performance, with weekly revenue peaking at $6.7K in January but dropping to $826 by mid-March. Downloads were relatively low, starting at 332 and falling to 204 by the end of March. Active users decreased steadily from 5K to around 3.4K.
Survivor!.io by HABBY saw consistent weekly revenue, peaking at $5K in early February but dropping to $1.7K by the end of March. Downloads fluctuated, with a peak of 5.3K in late January and stabilizing around 2.4K towards the end of the quarter. Active users ranged from 15K to a high of 19.2K, before settling at around 14K by the end of March.
These insights highlight the dynamic nature of the hybridcasual games market in Saudi Arabia. For more detailed analytics and data, visit Sensor Tower.